November 22, 2006

Get a (Second) Life!

SIS SMU said:

Date: 30 Nov 2006 (Thursday)
Time: 6:00 - 7:30 pm Registration will start at 5:30 pm.
Venue: Conference Hall 1, Administration Building, Singapore Management University
Speaker: Cory ONDREJKA, Chief Technology Officer Linden Lab

Come experience Second Life, a 3-D virtual world entirely built and owned by its residents. Since opening to the public in 2003, Second Life has grown explosively. It is today inhabited by a total of 1,377,717 people from around the globe and sees approximately US$600,000 transacted daily among its inhabitants. One entrepreneur in Second Life has even been reported to be worth as much as US$250,000, real money chalked up purely by selling her real estate management expertise to other residents in this virtual world.

Recommended by jseng: "Come meet the CTO of SecondLife."

Link

Submitted by jseng on November 21//6:07pm and published by jseng, tinkertailor :: 7115 reads | trackback (2)
Comments 8

Trackback from The Forge - Second Life nonsense:

We’re all aware of how Linden Labs plays fast and loose with its “active user” numbers inMost Popular Second Life Activity order to attract publicity and investment money......

i dunno about you guys, sounds scammish to me leh. I think there's also a sci-fi MMO which promises real life money. Sounds so much like multi-level marketing. For me, play games because its fun not because of your greed.

Trackback from Video of rinaz's secondlife home:

A quick tour of our secondlife home in arcata...

Just to set the record straight, Second Life (SL) isn't a game. There are no mission, no quests, no experience points to earn. Unlike games like World of Warcraft, you don't get told what to do...

Think of these MMORPGs as like renting a fully furnished apartment. Everything's in there and you just need to mix and match items and strategies to navigate your world. Now think of Second Life as like buying an empty house. It's not much fun when you start out, but you get to ultimately have full control over how you want it to turn out (you make more choices). In other words, SL is fun in a different respect... one where the canvas is larger and one's creativity is almost unbound.

For most SL residents, it's an open-ended metaverse where you can interact socially, by meeting new people, attending virtual conferences/concerts/clubs streamed from real-life (RL) or even make hot cyber-love if you're so willing, just to name a few. I spend most of my time in there exploring the immense world, experiencing both the beautiful and the ugly.

Basic accounts are free and there's really no reason to pay for it unless you want to earn weekly stipend of Lindens (SL currency) and/or to own land (to build homes, shops, etc). Lindens are the virtual currency for buying all sorts of virtual items (e.g. clothing, gadgets) or services (like in RL).

As you can see from Rinaz's video, more advanced SL residents own land, build items (e.g. homes) and even make a living virtually as the system supports intellectual property (IP) rights. You can set the level of creative commons you want on items you distribute (free/forsale), including transfer rights, modify rights, copy rights.

For those interested in getting a Second Life but need a starting point, there's an "SL Singapore" group you can join. Simply search and join the group, or add "Alvin Korvin" as a friend (he's the group coordinator). I think there were just under 30 members from our previous in-world meetup (see Vantan's and RamblingLibrarian's posts).

I personally see these metaverses as the "New Web". Since Second Life is ever-changing thanks to constantly user-generated content, SL makes the case where it exists as the most feature rich multi-user virtual environment (MUVE) I've seen so far. It's applications have gone into the realm of education, research (e.g. sociology, psychology), business, etc. Still, SL isn't the "be all end all". Just as when Mosaic first gave us the means to experience the visual web, I see Second Life as giving us the first glimpse at a tangible online social space. There should be more competition in this genre in time to come.

For now, I've also been documenting Second Life trends via my blog. Drop by if you're interested...

I like the way Japanese define it.. "enhanced local community"

Waitaminute - shouldn't this talk be conducted in Second Life? :P Unless the purpose is to convert those who haven't tried it yet.

Also, read today's issue of ST Digital Life. It features MMORPGs and Second Life as played by Singaporeans.

hi! i want second life